<aside> 💡 The Internet and IP

1.1 Networked Applications

1.2 The 4 Layer Internet Model

1.3 The IP Service

1.4 Life of a Packet

1.5 Principle: Packet Switching

1.6 Principle: Layering

1.7 Principle: Encapsulation

1.8 Memory, Byte Order, and Packet Formats

1.9 Names and Addresses: IPv4

1.10 Longest Prefix Match

1.11 Address Resolution Protocol, ARP

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<aside> 💡 Transport

2.1 The TCP Service Model

2.2 The UDP Service Model

2.3 The ICMP Service Model

2.4 The End-to-End Principle

2.5 Error Detection: 3 schemes

2.6 TCP Teardown - an FSM View

2.7 Flow Control - Stop & Wait

2.8 Flow Control - Sliding Window

2.9 Retransmission Strategies

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<aside> 💡 Packet Switching

3.1 The History of the Internet

3.2 What is Packet Switching?

3.3 End to End Delay

3.4 Playback Buffers

3.5 Queue models

3.6 Useful Queue Properties

3.7-8 How a packet switch works

3.9 Strict priorities and guaranteed flow rates

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<aside> 💡 Application

5.1 Network Address Translation

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